When you bring up a weapon to aim I’m seeing a glow on the wall/floor oposite. Very obvious in The Mannor

Show an image or video please.
Wup! My bad, completly forgot :)
I’ve got a before/after comparison pic. It’s more obvious in the pistol pic, less graphics in the way

I believe that is a result of one of the contact shadow effects and how the light bunces off of things in Unreal Engine. I’ll bring it up.
Is the effect visable to anyone other than the one taking aim? Do we need to test from a second perspective?

It’s all related to shadow effects and Lighting, so probably visible on 3rd person on different parts of the model that touch walls or pass over the environments. But to adjust and figure out would be the developer working it out. Probably not a major issue. Its gonna be archived for later.
